DotA Heroes Counters (A - H)

In hero picking, I often pick heroes that would counter the opponent's heroes.  I don't pick heroes just because they are strong.  Having a line up that counters the opponent's main bread and butter won 90% of the time than just picking 'imbalanced heroes'.These are lists of some Counters for almost all Dota heroes. I wont say that these counters are the best. These are only suggestions on how you can counter heroes that you find hard to defeat. I'll be focusing on the heroes' skill disadvantage. Items, like BKB, linken, manta, etc, wont be considered. I will consider only some items that the heroes are really dependent upon like blink dagger for Earthshaker. But, the rest are heroes without defending items. These heroes are arranged alphabetically.



Abaddon, Lord of Avernus

Some Hero Counters for Abaddon:

1. Axe - Before Abaddon can trigger his borrowed time, axe can finish him off with Culling Blade.
2. Doom - Borrowed time wont be triggered while doomed
3. Lina - Perfect timing can kill Abaddon without letting him use his borrowed time
4. Lion - same reason with lina
5. Viper - simply slow him while he's using his borrowed time then finish him after
7. Heroes with hex, euls, or skadi

Aiushta - Enchantress

Some Hero Counters for Aiushta:

1. Bane Elemental - uses magical damage for Aiushta, Untouchable wont affect Bane for he is not doing normal attaks. Thus, when Aiushta uses her heal(nature's attendant), sleep her first.
2. Lion - Disable her before she got to use her heal
3. Zeus - he can have constant damage to Aiushta without having problem with Untouchable. With Aiushta's low hp, Zeus wont have any problem.
4. Lina - 1 combo, Aiushta's dead
5. Tinker - Spam spells then rearm

Aggron Stonebreaker, Ogre Magi

Some Hero Counters for Aggron Stonebreaker:

1. Omniknight - Repel serves a big problem for ogre magi
2. Bradwarden - Multicast can't kill heroes with High HP.
3. Necrolyte - Ogre Magi has high hp but with reaper, Necrolyte can kill him with ease.
4. Medusa - Aside from high hp of strength heroes, Medusa has mana shield that will make her hp not affected by multicast that much.
5. Nerubian Weaver - Weaver wont be killed by one multicast. After getting multicasted weaver can just use its time lapse and bring back its full hp.
6. Heroes with Defiance

Akasha, Queen of Pain

Some Hero Counters for Akasha:

1. Puck - silence wont make her blink or use her other skills making akasha vulnerable to death due to her low hp apparently.
2. Crystal Maiden - bite wont allow her to blink more than 3 secs.
3. Doom - Same reason with puck, silence.
4. Blood Seeker - Akasha wont blink while ruptured. If she does, the damage would be fatal and seeker will find her apparently because of thirst. Silence, also thus serves big problem for Akasha.
5. Lion - With lion's disabling ability, akasha will have a hard time escaping.

Anub'arak, Nerubian Assassin

Some Hero Counters for Anub'arak:

1. Puck - Vendetta is useless if Puck auto-activated its Phase Shift
2. Slardar - Invi heroes' worst nightmare
3. Low intelligence heroes - after the nerf made to anub'arak, low intelligence heroes wont be much affected by mana burn.

Anub'seran, Nerubian Weaver

Some Hero Counters for Anub'seran:

1. Lion - can finish anub'seran without letting him escape or use time lapse.
2. Slardar - Can chase Anub'seran's quick move speed and using Amplify Damage, there's no escape for Anub'seran.
3. Tiny - can finish Anub'seran in one combo
4. Doom - Anub'seran can't use his survival mechanisms when doomed.
5. Puck - silence and coil wont let him escape

Atropos, Bane Elemental

Some Hero Counters for Bane Elemental:

1. Pugna - Bane Elemental needs a lot of mana and Pugna's ward can damage him a lot.
2. Earthshaker - ES's long range of stun can waste his ulti
3. Tidehunter - Levi can wake up anytime within the length of sleep
4. Doom - will make an skill dependent, like bane, useless
5. Puck - silence or coil can easily disable atropos and waste his fiend's grip

Azwraith, Phantom Lancer

Some Hero Counters for Azwraith:

1. Slardar - AOE stun can detect who's real and amplify damage will make dopplewalk useless
2. Earthshaker - illusions help Earthshaker do more damage
3. Leshrak - Pulse Nova, Split earth, Lightning Storm are skills that can wipe out Azwraith illusions as well as him.
4. Lina - AOE spells can wipe out illusions and Laguna can wipe him out of the game.
5. Kunkka - can wipe out Azwraith's illusions having 3 skills that can do AOE, particularly his splash normal damage.

Balanar, Night Stalker

Some Hero Counters for Balanar:

1. Ezalor - Use mana drain on Balanar. With his fast move speed, he'll drain out of mana in no time.
2. Axe - has high hp and wont die of spamming void. Axe's counter helix will give more damage to Balanar while attacking him.
3. Bradwarden - Also a high hp hero. He wont die by spamming void. Attacking him will give more damage to Balanar too.
4. Necrolyte - Though he may be silenced, the silence duration wont make him die. Thus, Balanar's high hp is countered by Reaper's Scythe.

Banehallow, Lycanthrope

Some Hero Counters for Banehallow:

1. Strygwyr - rupture his 522 move speed.
2. Enigma - he can't escape from black hole
3. Rasta - shackles him to death
4. Bane Elemental - Grip him to death. Use enfeeble to make his normal attack useless.
5. Pugna - decrepify makes him or your allied heroes ghost and he wont be able to attack them.
6. Ursa - can deal more damage than Balanar in one on one situation
7. Ghost Scepter Heroes

Barathrum, Spiritbreaker

Some Hero Counters for Barathrum:

1. Pugna - Decrepify makes his ulti useless
2. Omniknight - Guardian Angel wont give you any damage too from his ulti
3. Any stunner - will make him useless in team fights if perfectly executed.
4. Necrolyte - strenght heroes' worst nightmare
5. Ghost Scepter Heroes

Black Arachnia, Broodmother

Some Hero Counters for Black Arachnia:

1. Dark Seer - ion shell and vacuum can both damage brood while inside the web. Surge when brood activates life steal. Dark seer makes brood mother a total trash.
2. Slardar - makes web useless
3. Earthshaker - has stronger ultimate because of the spiderlings


Boush, Tinker

Some Hero Counters for Boush:

1. Balanar - Balanar can survive a lane against tinker. Silence can make tinker run. Void will make you catch him. Void can cancel travel.
2. Doom - For silence purpose also, and canceling travel.
3. Blood Seeker - For silence too
4. Puck - For silence too and travel cancel. Dodge missile by using phase shift

Bone Clinkz, Bone Fletcher

Some Hero Counters for Bone Clinkz:

1. Slardar - makes windwalk useless
2. Pugna - Bone Clinkz is dependent on making normal attack for damage. Decrepify will make him do 0 damage for certain period of time.
3. Lion - Disable Bone Clinkz to death.
4. Ghost Scepter Heroes

Bradwarden, Centaur Warchief

Some Hero Counters for Bradwarden:

1. Necrolyte - Reaper for his High HP.
2. Venomancer - slowing him wont make him use dagger, it wont make him catch his opponent for stomp or double edge. Poison Nova eats his hp because the damage dealt is by hp percentage.
3. Viper - Brad can't touch viper because of massive slow.

Chen, Holy Knight

Some Hero Counters for Chen:

1. Earthshaker - Chen's creeps add to Echo Slam's damage.
2. Kunkka - With kunkka's massive AOE, Chen's creeps will be gone in no time.
3. POTM - Ganking heroes with escape mechanisms are quite difficult for chen.
4. Doom - Devour chen's creeps.
5. Enchantress - Enchant Chen's creep to have it your own.

Crixalis, Sand King

Some Hero Counters for Crixalis:

1. Silencer - Epicenter can easily be canceled by Silencer wherever silencer is. Furthermore, silencer's last word makes crixalis's impale epicenter combo impossible to be done.
2. Venge - Stun can cancel epicenter. Epicenter casted or not can be swapped away.
3. Lion - has disable for epicenter and ground stun for sand storm.
4. Batrider - Impale wont hit batrider while on firefly. Firefly does great damage making sandking run instead of using his sand storm. Flaming lasso also cancels epicenter.
5. Puck - silence cancels epicenter. Phase shift can dodge impale or epicenter.

Darchrow, Enigma

Some Hero Counters for Darchrow:

1. Silencer - Notrom can cancel his Black Hole anytime and anywhere as long as global silence is not on cool down. Last word wastes Black hole too.
2. Puck - silence or coil can cancel Black Hole. Be sure to use waning rift behind enigma for you not to be joining the Black Hole party.
3. Venge - Swap having long range can stop black hole anytime though Enigma has BKB.
4. Doom - cancels Black hole though Enigma activated BKB.
5. Earthshaker - Echo Slam will deal more damage because of Eilodons

Darkterror, Faceless Void

Some Hero Counters for Darkterror:

1. Omniknight - Guardian Angel makes Chrono Sphere useless for Darkterror. He can't damage anyone because he only relies on normal attack to deal damage.
2. Naga Siren - Sleep everyone after void used his Chrono Sphere.
3. Vengeful Spirit - Swap void away from Chronosphere to lessen the time he can attack freely.
4. Luna Moonfang - Void usually use his timewalk to chase or set fights. After using his time lapse to chase or set the fight, activate Eclipse. He'll be the one to die.
5. Ghost Scepter Heroes

Ezalor, Keeper of the Light

Some Hero Counters for Ezalor:

1. Vengeful Spirit - Since ezalor would be sniping his charge, swap him to prevent him from defending.
2. Zeus - Ezalor has low hp and spammers like zeus hurt him a lot. Thus, you can use wrath of god to cancel Ezalor's recall.
3. Naix - will eat ezalor's low HP. Rage wont be able to stop naix from eating Ezalor.
4. Strygwyr - Silence ezalor and rupture if he tries to run away

Furion, Prophet

Some Hero Counters for Furion:

1. Rikimaru - He won't be damaged from Furion's Wrath of Nature. He can blink strike out from Furion's sprout. He can silence Furion to cancel his teleportation skill.
2. Spectre - He can dagger out from furion's trees. He can chase furion if he teleports.
3. Earthshaker - More damage of echo slam because of force of nature skill.
4. Heroes with Orchid, tango, or Quelling Blade.


Gondar, Bounty Hunter

Some Hero Counters for Gondar:

1. Slardar - invi heroes' worst nightmare
2. Omniknight - he can remove Gondar's Ultimate-track.
3. Lion - wont allow him to escape having disables and a powerful nuke - Finger of Death.
4. Heroes with Gem

Harbringer, Obsidian Destroyer

Some Hero Counters for Harbringer:

1. Omniknight - use repel to avoid his deadly ultimate, his arcane orb, and Astral Imprisonment.
2. Lion - disable harbringer from doing much damage and to finish it off since it has very low hp.
3. Vengeful Spirit - One good counter to Harbringer is to swap him to your team mates to be able to focus fire on him. He can die in no time.
4. BKB heroes

to be continued... (J - Z heroes)

Develop Your Own DotA Team (Defense of the Ancients)

I started my own DotA team when I heard about a tournament in one computer shop near our University. The team I made was composed of friends from high school. I was only an average player being taught by my DotA Teacher, Mark Bernardo. He exposed me to his DotA friends who happened to be the best team back then, the Inzane. I observed how good their team play was. Individually, they may experience defeat but when it's time to play as a team, it's quite impossible to defeat them. How did they develop that kind of team? I asked myself. I didn't stop studying how to have a solid team. I had a notebook of strategies I've formulated myself. I didn't want to be copy cat because I know if I'm going to copy their strategy, there would be no chance to defeat them. We had join several tournaments to improve our team. I asked Mark if we could get a chance to fight against his team and I'm willing to pay for their PC rental. We had fail a lot of times. We would have talks after every defeat we experience. One thing I love about my team is that they never lost their trust in me. Though we always fail, they always follow my plans and never complain. It was after a year, when we reached the top. We managed to defeat the team we admired a lot, the Inzane. Thus, we end up winning every game. Now, I already retired from this game and I just play when I have time, I want to share some things I have learned in developing your own DotA Team.  This is a Dota guide on creating and improving your own team in Dota Allstars.




Be Open Minded


The key to improvement is understanding. Seek first to understand the factors what made a strategy effective or ineffective. You should also learn to accept facts. Accept that you and your team mates can make several errors in the game. Don't whine on them and show immaturity. Instead, praise the things they've done good. Discuss generally the errors made in every game. You should use your mind and learn from the game, not your heart to feel frustrated for weeks. It is alright to lose games. Better strategy and execution really would win. It's not that you're dumb. They can tell you you're dumb but you are not. It's just that you need more experience and you have to know the game better. 

Know Each Player's Potential


After several games played together, you as a leader, should know what are the things your players do best. Study their game and decide which role you can ask them to have. You only have 4 team mates, it's not that difficult to detect what they do best. You'd see if a player who already know how to farm, let him improve so in that field. Players who are sneaky can play gankers or setters. Players who are already a team player can play support role who can be the savior of the team. Experiment on the effectiveness of the team after giving their roles, playing games against different level of teams. Again if you fail, decide what adjustments are needed to be done. Maybe the player just needs more practice. Don't change his role at once or remove him from the team.

Lead, don't Manage


If you want your team to stick together until the end, Lead.  Don't manage them, they are not things.  Leading is different from managing. Leading is making your team want to follow you, managing is forcing your team to follow you. You can lead by telling them what your plan is and how will it be effective. Example: "I'm planning to try pushing early so that we can have more gold." They would want that. Who doesn't want more gold, right? They would obey you whenever you say push because they want it too. In managing, you are the only one who know what your plan is and you just tell them to obey you. Once you fail with your plan, they'd lost their trust to your command. Leading inspires them to contribute more ways on how to attain the goal. It's way better than simply following commands. The ability to play as a team depends on the leader. One of the best way is to lead by example. If you play carry, show them how to play carry effectively. Whatever the outcome of the game would be, always play at your best. Do not show any sign of lost hope for they would do the same.

Never be afraid to try Something New

I remember one time, we were all used into having 3 farmers and 2 supports. Then, I was curious as to what if we would only have 1 main farmer and 4 heroes would be moving around the map to kill opponents making our carry farm more gold than usual. Then my team mates agreed and didn't mind if we will lose. After the game, we did lost, but they found it exciting. We practiced that kind of strategy for about a week. Then, it came to be our solid strategy that can knock off any team. We usually use it as surprise tactics in tournaments. I shared this because I want you all to try different things and never regret doing it. Experiments often start with failures. From those failures look at how great our technology now.  Same thing with DotA. Don't simply go with the flow. There are a lot of heroes and a lot of strategies to counter every play styles.

Watch Professional Replays

Learn from other team's error.  You cannot make all the errors in the world.  In watching replays watch their play style and acquire the skills needed for the improvement of your team.  Hero picks are not to be copied totally.  You should start with having your own formulated play style. It is essential for leaders to plan original play style for the team because most players today are already watching Professional Replays.  Plan strategies that would push your team's full potential.  I usually watch professional replays and I, honestly, imitate some strategies made by a team but not all of them.  I usually make it a hybrid my own.  Doing so, you'll be unpredictable to other teams.



Be Flexible

You have to be flexible to make the necessary adjustments from games lost. To improve is to change. Thus, changing is not easy for majority of people. If changing is necessary to have an effective team, then change. I was trained to be a carry hero player but when I realized how bored my team mates are in supporting, I switched to being our main support in our team.  I make some adjustments to make the team more effective. I find it obvious most of the time what are the things that wont work or fit in the game plan, then I tell my team mates what game plan adjustments I'm going to make so that they would know what to do.

Be Patient


This is somewhat implied in the other statements I made. But I just want to emphasize this more. Be patient. Never lose hope. Never think that you cannot beat the best team in the world. May it be Ehome or LGD, you can be better if you work for what you desire. "I can accept failure, everyone fails at something. But I can't accept not trying." -Michael Jordan.

Watch Your Games

The best way to improve your team is watching your games. You have the ability to clearly see the errors made or how the opponent managed to defeat your strategy. If you totally understand the things that lead to your defeat, you wont do that same thing again.  Eliminating errors made by your team is another way of saying that your team is really improving.

Dota Farming Guide




People often want to know how to farm gold fast in DotA, which is a lot different from me. I am thirsty for blood when I'm playing that I tend to roam a lot. Roaming is fun for me, but then, I expect the carry heroes of our team to be equipped with their needed items as soon as possible so that we can take advantage and destroy towers easily. However, some players want to show off their mad farming skills by farming the whole game. This is not fun at all for me. I don't find self-esteem in having 5 divine rapiers but having 0 kills. I better play 4 v 5 than have a Greedy Gold Farmer team mate. However, farming is also essential in winning games. Here are some guides in getting more gold in less time.



Don't Die

Dying means you waste your farmed gold and you waste time at the tavern instead of dying. Learn how to play safe. ZSMJ, one of the legendary farmer, will stay away from creeps if he doesn't see the gankers on the map. He knows how crucial it is if you'll be killed in the game.

Do Last Hitting Drills

Drills will improve your timing when will you attack the creep that will guarantee sure gold. One drill is playing in single player mode and try to have 100 creep kills(kills + deny) in 10 minutes. Doing this often will make you have high accuracy of getting a fast farm in real games. Another drill is playing single player against 5 AI's. AI's are programmed to have perfect last hit and deny. If you can farm against 5 AI's effectively, it would be easy for you to farm against any human player.  This is one drill our best farmer, itsme.DESO, is doing often. 

Consider Your Hero's Animation

You should measure the time the damage is done after you click the creep. Heroes like Krobelus and Lina have slower animation that you need to attack the creep earlier than usual. Kardel is different, where after clicking the enemy creep the damage is done in very less time. Melee heroes are easier because you only need to observe their hitting animation while Range heroes needs to consider their distance and animation of the attack.
 

Look at the Mage

One easy way to last hit effectively is looking at the mage. Among all the creeps fighting, the mage usually have the highest damage. Mage will hit the enemy creep in constant rate so it will be easy for you to decide when to attack. After the mage attacks and you know it'll be one blow before the creep die, it's time for you to click it. This is effective but in some cases, it's not. Like when you have 2 or more mages, or you have a catapult that does more damage than the mage. In this case you have to consider the rate of hp reduction of the creep.
 

Neutral Creeping for Extra Gold

Neutral Creeps gives you enough amount of gold that Enigma can farm a dagger in 8mins. Thus, on the average, neutral creeping can give you 268 gold in one minute. Neutral Creeping also gives you additional safety from gankers. If you have wards, it'll be harder for you to be killed.

Dominate the Lane

If you dominate a lane, chances are you'll get a good farming time because enemy won't be there to harass you. Thus, if you happen to kill enemy heroes there also are additional golds to make you have your items quicker.

Don't Waste Gold

Wasting gold, like buying TP and using them to teleport on a towers but it's not that urgent to use it, slows down the rate of your farming. Example, when your creeps are far away from your tower. You can walk to your tower and when you reach your tower chances are the enemy creeps are just reaching your tower along with you. You saved 135 gold from impatient teleportation. TP is vital to the game but you should use it wisely, like backing up a team mate. You'll need 3-4 creeps to farm 135 gold again. Thus you'll be delayed in farming.

Use Your Skills Wisely

Don't rely on spamming spells to farm. Spamming spells helps you push not farm. Yes, you can kill the creeps by spamming spells. Spam spells when needed like if you have to choose over 2 or 3 creeps having their hp deteriorate at constant rate. There you can use your AOE spell. Spamming AOE spells makes you go back to the fountain back and forth because you wont be ready if any clash happens if you don't have mana.

Maximize the Map


Map optimization is important to have your luxury items. Burning(EH.Gigabyte.AAA), another pro farmer, farmed a lot by moving all over the map where there is creeps. This was when they were waiting for the opponents to come out and make some error. Search for the creeps, don't make them come to you, because they wont.


Successful Itsme Party Party!



It was 5:45am when I got home from Jam's house, where we celebrated our party. I don't usually attend parties because I find most of the parties boring and tiring. But guess what, I didn't even sleep the whole night. I didn't have the chance to use my Ipod for there was no boring moment. Everywhere we go, there would be fun things to do. In the garage, there is a rented karaoke machine for itsme singers. In the living room you can choose to play card games or watch at Jam's home theatre flat screen tv. You can also play computer games at Jam's room. How can I not mention the food made by some of itsme members.


Host itsme.Cy


At the start of the party, we started eating while Cyril(itsme.Cy) entertains the crowd with his mad skills in hosting. He is not a shy person and you can observe how comfortable he is in parties. He told jokes that made almost all of us comfortable at the place. After eating, there was like a business meeting outside where Cyril is the one presenting. It happened to be an introduction of itsme to some new members, especially the itsme.Bebes. I was called to make a speech in front to tell my views about the itsme today. I told them that I was so proud with alton(itsme.kwKy), our captain, for without him there would be no itsme family as big as this and he is one responsible leader who organizes parties and stuffs. I, honestly, can't handle that big responsibility.




itsme.Bebes ft. kwKy


As for the itsme.bebes, I am overwhelmed when I saw them come because girls wont join that big group of guys without 100% trust. I told Alton about this and he said that he is confident that all itsme members know how to respect girls. If any member would take advantage of the bebes or even one of them, Alton said: "ako makakalaban ninda".



itsme @ garage


Kwky entertained the guests by visiting every part of the house. There was no one who got bored, as far as I know. Everyone was doing what they want to do most in that party - playing, singing, chatting, watching movies, eating, drinking. We were very noisy at the house and I find Jam's dad very cool. He just smiled at us though we were very noisy doing our stuffs.


toFi


Carl

Dowsha

Mark



Jam

The food was damn good. We should have itsme.chef group too. Thanks to these itsmes: Alton, Carl, Dowsha, Tofi, Jam who stayed overnight to cook and make delicious desserts. They made fried chicken, barbeque, lumpia, fruit salad, and 'pridjidir cake'. Pridjidir cake was alton's specialty. It's a kind of refrigerated cake with his personal touch and love. lol. Not to be biased, it tastes good. Even master Atit liked it. Atit is considered to be the slowest eater but he got a little bit faster when he ate Alton's Special Pridjidir Cake. Thanks to mark(itsme.oOpz) for the Baked Macaroni which made everyone want to have 2nd round.



The place was perfect. Thanks to Jam and his family for letting us have our party in his house. Mark drove the girls back to their houses around 4am. kwKy escorted them for more security. Most of the itsme slept in their living room and Jam's bedroom. Tofi, Carl, kwKy, Mark and I stayed up to have singing battle until 5:30am. Xet woke up and we got home. The party was a big success we were all like, 'Wow, did it really happen?' I'm happy to have this DotA Team which we can all consider a family. There's nothing else I can say but, Excellent Job, kwKy!

Mean Boy kwKy 

More Pics of itsme Party Party here


DotA Ganking Styles



Ganking, ranked 4th place in 8 Essentials in Winning DotA Games, is one of the most important tool in winning DotA Games. Thus, there are different ganking styles that will make you sneaky and unpredictable. It is important that you have proper coordination with your team mates if you are going for ganks. Pro players are too careful that they don't often die from getting ganged up. Observer wards are too cheap and placing them in ganking areas is the best counter for Ganks. So, a variety of ganking style is recommended for being unpredictable.



1. Backstabbing

The most basic ganking style is backstabbing. It's when you hide in fogs and appear behind enemies while they are farming. This is done well if you have perfect timing of using skills and I recommend to have a gank mate because sole gankers cannot assure kills. Having disables like stun and slow makes it easier to kill heroes. This is the reason why gankers usually have this kind of skills. Beware because this type of ganking is easily countered by observer wards. Study your prey. Know if they have wards basing from the prey's actions. If they usually stay farming and then retreat totally when you got near them, most likely they have wards.

2. Trapping

Trapping is a kind of ganking where as you stay on the opponents retreating area and stun/slow them to death. An example is ganking mid lane. One ganker would appear behind the prey to disable him. A good player wont retreat directly to the tower because the ganker can have more normal attacks on him and end up having a cheap death. Thus, the ganker will retreat going the other way. In this case, upwards, where the 2 heroes can't attack him. Now, here comes another ganker to finish him off. Another good use of trapping is when you gank heroes with escape mechanisms, like leap of Mirana, waveform of Morphling, Blink of Akasha, Orb of Puck, Sucuchi of Nerubian Weaver, etc. Good prediction will make it easy for you to gank these heroes by trapping.

3. Go and Teleport

This is done by making the allied heroes on the lane use their disables to make the opponents stay near while you are teleporting to gank. An example for mid lane would be having a Storm Spirit use his electric vortex on his opponent while you are teleporting at his tower. You can use your disables after teleporting to aid the Storm Spirit kill the prey. Be sure to do this with good timing. Disabling the opponent hero too early would make the ganker waste gold for tp because the prey would be gone when he arrived. There are limited heroes at mid which you can use this ganking style. The heroes with perfect disables, like Puck, Raijin, Rexxar, Bane Elemental, Viper, are the one suited with the Go and Teleport at mid lane. When it comes to the trilane this can be executed easier. Most heroes at trilane have disables thus making it easier to have the opponentes stay near the tower when the ganker arrived from teleporting.

4. Charge!!!
This ganking style is named charge because this is a ganking style where you run towards your opponent infront of him. This can be executed at night time the vision of the opponent is smaller thus making it possible to gank him by charging. This requires quickness of both your hero and your hands. Good players with fast reactions will retreat after seeing one hero charging towards him. Appear from fog then disable him at once to make fleeing from you not possible.

5. Teleport and Go

Furion, spectre and wisp are the only heroes that can do this. Teleport from opponent's blind spot then gang him up. In spectre's case you, there is no need for blind spot for he teleports directly beside his prey. Spectre is not a ganker but can be used to gank sometimes, particularly if he already is farmed up.

6. Swap and Bam

Vengeful Spirit reaching level 6 can have a special style of ganking with his swap. You can walk infront of your opponent where it is fog then swap-stun him to set a kill for your allied hero.

7. Invisibility

Invisibility have great advantage in ganking. You can be sneaky without having to consider the fog of war. Getting into good position, you can whack the opponents by surprise. May it be invisibility from rune, invisibility skills(windwalk, moonlight shadow), or lothars edge, you can gank opponents easily if they don't have true sight vision.

8. Blink and Go


Blink is like invisibility too where you can appear beside opponents in an instant though blink still needs to consider fog of war. Heroes with disable can use blink to stun/slow a prey so allied heroes can charge towards the prey for dinner.

9. Bait

Bait is one of my favorite ganking style where you can wipe out 3 heroes in no time. One hero, a carry would be better, will be creeping while the gankers will wait hidden in fogs. When 2 or 3 opponents come to gank the bait, they will be stuck in one place because they are going for the kill. Now, you're going to execute your plan and kill the gankers. I, sometimes, call this ganking the gankers.




8 Essentials in Winning DotA Games



There are a lot of factors that help you win DotA games. This is the reason of its excitement and suspense. After every DotA game there are just too much to talk about. But the most discussed is how the team won or lost. Among all of these things that made them won the game, what are the most important factors to be able to win Competitive DotA Games? Here they are ranked according to importance...




8th: AOE Spell Casters

AOE spell casters are the heroes that can damage enemy within an area of effect making it possible for you to damage maximum of 5 opponents in one spell. Some of these heroes are Shadow Fiend(raze, requiem), Kunkka(torrent, splash, ghost ship), Earthshaker(all his skills), Pugna(Blast, Ward). AOE spells make it easier for the team to kill all the enemy faster, particularly in team fights. 1 blow of good AOE can make the opponents running back for their lives, especially if they don't have healing items or skills.


7th: Enough Disables


It is essential to have stunner, slower or other heroes that can hold opponents to one place. It is easier to kill an opponent if he's stationary rather than moving. DotA would be a funny game if the only way to kill an opponent while chasing him like Tom and Jerry. Stunners give you advantage of being safe from towers and back-up opponents. When I was just starting to have my own team, I, honestly, relied on stunners. We won games from better team than us because of having mass disables. But, I'm not conveying that you should do the same thing because stunners are easily countered today. Enemy heroes using black king bar make this disable strategy useless.

6th: Mind setting

Having proper mind set is having the right attitude towards the game. It is important to trust your team mates, specially your Captain. You should not be emotional in this game because you're going to end up ruining your game and lose. Anger makes you aggressive. Fear makes you passive. Doubt makes you work on your own. Impatience makes you die. Not having the mood to play makes you think less. These are some traits you should free your mind from to attain your best potential in games. For more mind setting help check out the 7 Habits Of Highly Effective DotA Players.

5th: Fast Farm

Having a fast farmer player contributes to winning too. This makes the opponent move more to try to gank that hero. Thus, you can use him to bait these enemy players to have more kills. Fast farmer player also serves as an insurance in case you reach late game. He can carry the whole team to victory having his hero fully equipped with damage and tanking items.  Learn more at Dota Guide: How to Farm Fast.

4th: Successful Ganks

This is more important than having a fast farmer player because great gankers have the ability to delay your farming and have extra gold for their team. Getting killed makes you lose gold and time to creep. They may have slow farmers but they could farm more if they have good gankers to help them.  Here's a Dota Guide: Ganking Lessons Article.

3rd: Map Control

I always play support role because I know how important map control is. The team can farm well having this. Proper ward placing and having the ability to deward the other team is like playing boxing against a blind guy. Map control makes you decide quicker seeing the plan of the opponent. You'll be ready whatever their plan is and make it easy for your team to win.

2nd: Better Leader

Leaders serve a very important role in this game. The game often depend on the team leader's knowledge. First role a leader will play here is hero picking. Most of the games today depends on hero picks. Getting outpicked will make it harder for the team to kill, to push and to win the game. 2nd role of the leader is motivating the team. If the leader is trembling in fear, would he motivate his team? Leaders should possess the right attitude and give his team mates what they need, specially confidence. 3rd role, is giving commands. The team should know what to do next and leaders are responsible for them to know this. If not, they will act without coordination and make the opponents take advantage of this.   Learn more at the Hero Picking Dota Guide Article.

1st: Better Team Play

The team with better strategy and execution will always have the control of the game. The players in this team moves like brothers. Team Play boosts the individual strengths for every weakness of one hero is complimented by the other heroes. I don't fear anything in DotA but if I'm going to choose one thing I'm going to watch out for is not the individual skills of players, like farming, but it's the players' ability to work as one.



Bottle-Crow DotA Strategy Review

Dota in the Philippines is widely known for Bottle-Crow Strategy. It is having your crow go back and forth at the fountain with your Bottle for refill. It seems clever if you want to stay on your lane more and have more mana for harassing your opponent. But, why this strategy never succeed against Chinese?



1. Mr. Crow is busy. Crow is needed by the whole team. Other lanes may need a flask or a clarity or they may have farmed their basic items giving them more advantage in lane fights, and crow needs time to deliver these items. Against professional players, if they see slight advantage over you they are going to plan and execute an attack to destroy you totally. Not having important items like magic stick, urn, bracers, etc, while the opponents on your lane already have means your in a big disadvantage.

2. Waste of Gold. You may say that if the crow is busy, why not buy another crow for mid hero? The reason why I won't do that is because another crow would cost you 400 gold. 2 Crows is not important in mid and late game, where team fights and ganks/gangs are constantly happening. You cannot use bottle crow in clash, it's either you kill them or you die. After winning team fights, it is a good idea to push near towers because of advantage and not to farm and use bottle crow.

3. Lane disadvantage for supports. You may say that supports can buy crow for you since they don't need to farm luxury items. Then, you will have your supports buy 2 chicks 1 observer wards early game. One support wont have any stat or regen items, but, wisely you'll buy regen items instead of stats. So, he will only have around 400hp. Supports won't be advised to last hit creeps a lot, they have to wait for 200 seconds to buy one crow and another 200 seconds to buy another crow. If the supports farm, the carry on the lane will be delayed, thus, making the opponent's carry have advantage over them. After 400 seconds and the supports successfully boght the 2 crows, the opponents who happened to only have one crow, will have their core items and ready to finish you off at your lane in no time.

4. Rune > Refill. Good Players know when to use skills to push a mid lane for the opponent to have a busy life defending the lane while you go for runes. Having runes gives you more advantage at mid. If you have a regen, you can harass him until he make a trip to the fountain. If you have illusions you can bait him with one illusion and gank other lanes or simply use these illusions to have advantage at farming. If you have double damage rune, you can harass him or outfarmed him. Haste can help you kill him or gank other lanes for another team advantage. Instead of refilling, battle for the runes.

5. Farm over you, Leave you or Gank you. There is no need to fear laning with bottle-crow players. There are 3 choices in dealing with these type of players. 1 counter is to farm over him. Farm... Don't harass.. Farm.. He will feel like a jackass having bottle crow but he can't use it because he has full hp. He will resort to spamming skills, which gives you a great advantage. You will be harder to get ganged up because you're tower hugging because of his bad move. 2nd counter to Bottle-Crow is Leave him. Gank other lanes after getting some levels and dominate other lanes. You can get even richer than him after successfully killing other heroes and getting towers. Spending 400 gold from crow is now a mega fail move for that team. 3rd option is to gank him. One reason of chinese players why they don't get ganged up easily at mid is because they love to move a lot. Having bottle crow makes you predictable. Gankers will know that you are somewhere beside your tower. Good gankers will make your bottle-crow strategy cry.

DotA Top 10 Fastest Pusher Heroes

   
One of the most important thing in DotA is Pushing Towers. Without this winning is not possible.  There are DotA Push Strategy which includes healer and summoner DotA heroes.  We also need a AOE spells to get rid of enemy creeps distracting our allied creeps.  A lot of heroes have the ability to push towers quickly but which are the fastest.  This will show you the top 10 fastest pusher heroes in DotA.  Before I give you the ranking, there are limitations in this ranking.  The heroes will all be level 16 having all skills maxed, heroes wont have any items, there are no enemy creep distracting allied creeps, cooldown of skills are considered and there are no defending enemy hero.

Now, I'll give you the fastest pusher heroes in DotA.


Top 10
Goblin Techies - Squee and Spleen (39 seconds)



The spell with the highest instant damage in DotA is the land mine by Techies.  It has 600 damage at level 4 on creeps and heroes; 300 damage on towers.  First towers have 1300hp.  Techies can destroy a tower with four land mines and 2 or 3 hits by him or allied creeps.  Without spell cool down he would be considered the fastest pusher, who can destroy a tower in 8 seconds.  Now, considering the cool down of the land mine which is 12 seconds, Techies can push a tower in 39 seconds considering that he and the allied creeps are hitting the tower every cool down time of land mines.


Top 9
Prophet - Furion (32 seconds)


Furion, using his skill - force of nature, is considered to be the top 9 fastest tower destroyer in DotA.  He has a high base damage but his summons only have 21-23 damage.  He can summon 5 trents that will give around 100 damage per attack on towers.  In real games, he would be a great pusher having his other skills teleportation and wrath of nature.

Top 8
Black Arachnia - Broodmother (25 secs)


Broodmother can summon 4 Spiderlings by using his first skill - Spawn Spiderlings.  Pushing with only 4 spiderlings doesn't make broodmother a fast pusher hero.  The best way is to summon another set of spiderlings making it 8.  Pushing with 8 spiderlings can destroy a tower in 15 seconds.  But considering the cooldown(10 seconds) of the skill to be able to summon 2 sets of spiderlings, makes it 25 seconds.

Top 7
Oblivion - Pugna (22 seconds)


This is one of the feared pusher in the game - Pugna. Aside from his excellent pushing ability, he also has great abilities for team fights and survival, that is why he is often banned.  Considering the cool down of Nether Blast which is 5.5.  He can destroy a tower with 4 blasts and hitting the tower while waiting for another blast.  The 4th blast would be the finishing blast making him destroy the tower in 22 seconds.

Top 6
Enigma - Darchrow (18 seconds)


Enigma, using his Demonic Conversion skill, can summon 3 Eilodons.  These 3 Eilodons with Enigma and Creeps can destroy a tower in 20 seconds, but using an alternative and make these Eilodons hit enemy creeps first making it 6 Eilodons have better result.  Using them to make 6 hits on creeps takes 8 seconds.  Now, having 6 Eilodons, Enigma and creeps can destroy a tower in 10 seconds.  Considering the time to have 6 Eilodons gives Enigma a total of 18 seconds to destroy a tower.

Top 5
Pandaren Brewmaster - Mangix (17 secs)


Mangix, level 16 without aganims, is a great pusher.  3 Mighty pandas with creeps destroys a tower in 17 seconds.

Top 4
Lycanthrope - Banehallow (14 seconds)


Almost all of the skills of Banehallow contribute to pushing.  He has dogs that have piercing damage on towers, howl that adds damage, feral impulse adds damage and attack speed, and phase shift gives him attack speed increase.  Using all of this skills in pushing a tower destroys the tower in around 14 seconds.

Top 3
Tormented Soul - Leshrac (12 seconds)


Leshrac's Diabolic Edict is a skill that makes 32 explosions with 50 damage each explosion having a total of 1600.  Leshrac's Diabolic, with creeps make the tower burning in 8 seconds.  At this point, the Diabolic will be turned off.  It'll take extra 4 seconds to destroy the tower completely having a total of 12 seconds.

Top 2 
Shadow Shaman - Rhasta  (10 seconds)


The Ultimate Skill of Rhasta is the top 2 tower destroyer.  Even without Aganims, these deadly wards, along with rhasta and creeps hitting the tower, destroys a tower in 10 seconds.

Top 1
Death Prophet - Krobelus (9 seconds)


The Ghosts summoned by Krobelus is the Best Tower Destroyer making Krobelus the fastest pusher with these limitations.  In games, she is still considered a great pusher because of her AOE nuke - Carrion Swarm.  Exorcism, improved by witchcraft,  focused on a tower totally destroys a tower in 9 seconds.

Champions of Antipara Dota Tournament

    
The Bebes just made an exclamation point for those who are doubting. Now they proved that girls can play competitive Dota, after winning the Antipara Dota Tournament. Last Saturday, Itsme captain(kwKy) lead the 2 bebes along with the core players Xet and Deso.  Kwky believes that these girls need to be guided in their first tournament.  They should be familiar with the flow of the game and the pressure in tournaments. Other teams thought they wouldn't reach the finals because of losing their first game.  But, kwKy is a leader who is quick in making adjustments after losing a game.  Thus, they managed to be beat everyone after that loss. Congratulations, Team Kekyam Sa Salog!


Champions: itsme(Team Kekyam Sa Salog without XET)
Team Kekyam Sa Salog Rosters:

itsme.kweKy (captain)
itsme.xEt
itsme.DESO
iBebe.kweKyam
iBebe.yenzkie

The 1st runner up spot goes to another itsme team, Papa Jam. 

 

























1st runner up: Team Papa Jam




7 Habits of Highly Effective Dota Players

Successful Dota players have one thing in common, it is having good Dota habits.

I have played with several types of Dota Players, I have watched several professional Dota Players, and I have observed how and why these players win or lose most of the time. Some players will say that they have done everything they could but they still fail.  Some players don't practice that much but they are much useful than those who play almost everyday.  Some players boast that he plays 20 games/day and he has level 50 Garena account, but after playing with him, you would think that he may just be playing 20 games of snakes and ladders per day.  The amount of games you play per day can contribute to your improvement but it is not an assurance, specially if you quit after being the first blood and count it as 1 game.  There are several DotA guides and tips on controlling your hero but what is more important is your attitude toward the game.  So, how can players be so effective?

Legendary 820

1. Conceptualize


How many times have you said, "sorry, i thought he was alone."?  You got killed by 5 enemies because you tried to kill a worm but it happened to be a bait.  Unless you can kill him in a second and you can escape safely, it would be fine.  But, in reality, you are not playing in 'whosyourdaddy' mode.  You have to conceptualize or you have to visualize things happening in your mind before it actually happen.  Conceptualizing wont make players die often because of a bait.  They would look at the map and after realizing that there is only one opponent displaying himself, they would make an assumption that the other heroes might be hiding through the fog.  This assumption makes him don't wanna touch that bait.  If you wanna play aggressively have wards so you'll know when it's a bait and when it's not.

Have you ever made a blind arrow on a hero trying to run?  To be able to do this, you have to visualize the movement of the enemy and the movement of your arrow.  You also have to consider POTM's animation first before releasing her arrow.  A good conceptualization makes you successful with your arrows.  Not only playing POTM needs this, there are a lot of heroes that can hit invisible enemies like lina, sf, beastmaster, qop, krob, etc.  You don't want a hero escaping from you with only 5hp, do you?  So have a built in map hack inside your brain which is a good conceptualization.

In playing the captain's role, you need this trait a lot.  A captain should imagine the how the game would end.  He/she must be end-oriented in every game.  Several questions are to be considered by him.  Can the game be ended having the heroes you picked in 30mins?  What if the opponents got fat? Can it be ended using multiple pushes?  What are their counters?  How would the team fights be?  How would the ganking/ganging be?  Good vision of the game is very important in being a highly effective player.


2. Anticipate Situations

This is actually the most important trait of an effective Dota Player.  Having great predictions would make you have successful team fights and lesser deaths.  Predicting opponent's next move is very important in most competitions.  May it be chess, basketball, or boxing, prediction wins games.  Why? Because you know how you would counter a move before it is done.  You have to think 2 steps ahead.  "If he does that, i'll do this".  The following are some instances that consider anticipation. "If the enemy pushes, we're going to stab them from behind and kill their earthshaker without giving him a chance to move."  "If they respond using their disables, I'm going to turn my BKB on."  "I would attack him first because he will use his dagger of escape to dodge my magic missile."  "I will reserve my coil in this gank because he has teleport scroll and may just tp out from my face."  These simple predictions make you have corresponding plans to counter it.  Having plans is way more effective than not. You may have seen Hexor placed a torrent where a fighting-for-her-life mirana will surely leap after getting stunned.  It is fun to watch players like him who understands the game and evades most damages/disables if possible.  He who enters the fight when he knows he wont enter then die in one second.  Every skills that can stop him like stuns are programmed in his head.  Once those skills are done by the opponents and it's in cool down time, he acts and does his role.  Prediction is easy if you're not day dreaming.  You should be alert.  Know what might be the dangers in doing your next move.  There might be a ganker on the uphill waiting for you to show up.  Dying is very crucial.  Enemies will have extra gold from your death and from your absence on the lane. 


3. Be Patient

Benjamin Franklin said, "He that can have patience, can have what he will."  What does patience really mean?  Patience is not waiting passively, it is laziness.  Patience is the ability to keep going even the going is hard and slow.  A patient man doesn't give up.  In the game of Dota, there are just several ways to win fights.  I notice players ran out of morale after losing a clash.  Losing your confidence is like removing your guard and waiting for the killer blow to be thrown on you.  If you lost a clash, think why you did and try another one emitting that error.  An example would be you lost a clash because your main carry, a Nevermore, was stunned to death in 3 secs.  Next clash, try baiting the enemy with other heroes who have greater tanking ability and make your Shadow Fiend enter the battle after the enemy throw some of their skills.  If you don't have tanks, you may try to place observer wards on blind spots and initiate the fight first so you can make a hero or two die without having any use.  Patience is so important in this game.  Rush the fights without planning, you'll be most likely to have your hero inside the tavern.

Ganking needs a lot of patience.  Players tend to say "Ok, I won't gank there are observer wards."  Then after 25mins, your team is losing because of an over-farmed enemy Tinker.  Ganking wins early game, thus giving you more advantage at mid and late game. So gold spent for sentry wards wouldn't be wasted if you end up winning.  After all, supports are picked to have map control and give advantage to your team's carry heroes.  Expensive items are not required for support heroes for they already have useful skills for ganks and team fights.

Farming needs a lot of patience too.  It doesn't mean that you die often, you won't get fat.  Take a look at the legendary player ZSMJ, whose sacred relic was destroyed by the opposing team but didn't get affected.  Instead he farmed another one.  And it was a quick one.  People known him for being a farming machine and one of the things that makes him one is his patience.  If opposing heroes are missing, he would play passively and wait for a safe environment before he gets back to farming.  He doesn't die often because of "I wanna prove that I can farm fast!". 

4. Never Lose Calmness

"The more tranquil a man becomes, the greater is his success, his influence, his power for good. Calmness of mind is one of the beautiful jewels of wisdom." -James Allen

This game is a battle of minds. Concentration is very important in this game because in your mind should be predictions of enemies' plans, your plans of attacks, your plans of escape, and your next move after one move.  If you start to panic, the main focus of your mind would be to run when being chased; to throw skills all at once without plans when in a battle; to attack when being pushed.  Your mind being one sided is very easy for opponents to predict.  Thus your move becomes close to useless.  I have watched players who are being chased and run straight through the fountain making him easier for the opponents to chase.  Most calm players know that they can use fogs, trees, or they can run to their nearest team mate, or disable the stunner that can catch him, or even kill the one chasing him.  Survival needs tranquility.  Panicking makes you do what a 5 year old kid would do if a ganker is chasing you.  Being calm thus makes you think and predict that opponents may be approaching to gank you.  Prevention, really, is better than cure.  Prevent being ganked is better than surviving a gank.  It is alright to display on the map if back ups are ready to kill your gankers or you have reliable skills/items that will make you survive.


5. Be Unpredictable

Professional teams entering tournaments always have a surprise hero picks or strategies to beat their strongest opponents.  Other teams will watch your games before you even face them thus they are prepared for whatever they've seen.  If you're going to do the same thing, they have their counter picks or strategies that focus on your game plan's weaknesses.  Almost all things in Dota have counters and good players will utilize these counters to beat their opponents.  I watched a local team played very good games.  They end the games they played in 30 minutes or less.  Their main hero was Axe.  Then the finals had come.  The game started. -cm was typed.  Tic tac tic tac.  Turn of their opponent to ban...  First ban... Axe...  After the game, the team I watched and admired a lot lost.  I happened to be that this team didn't have a surprise plan.  They were predictable.  They really do plan to use Axe until finals.

Team fights and ganks are often studied by good players right after they are picked.  So, doing same old ganking and battle styles gives you low chance of winning because these players already experienced them and know how to counter them.  Example, you are playing scourge.  You have a tri-lane at the bottom and so as the sentinel.  The sentinel predicted that scourge will gank mid, so they placed an observer ward where you are going to pass.  Then here you come "let's gang mid".  You pass through their ward.  Now, the sentinel's supports move through the fog behind you.  The mid hero bluffs you that he will farm the neuts but before you can make a move, they cornered and killed you both.  This is a basic counter for ganking.  Some uses TP save.  The main point is don't think that the enemies are not learning, specially those good players.  You should have several alternatives and choose the best move in given situations.


6. Have Power Over Your Emotions

Michael Jordan, a great basketball player as well as a  trash talker, once said "I know the game so well that I can psych out people making it easier to beat them."  Once your emotions take over, your focus will be greatly affected.  Getting angry at an enemy would lead you to be aggressive in a wrong way.  You may tend to gank that enemy without considering that he has back ups.  You may tend to focus him on a clash first even if his hero is Bristleback with 100K hp.  Getting upset with a team mate may have you not save him on some circumstances.  When you're having a hard lane and your upset with yourself because you cannot farm, you may tend to rush farming and end up 0-10 in 5mins.  This is a mind game not a heart game.  You should use your mind to try to win not your heart to whine when losing.  Yes, it may not be your fault when you lose but this is a multiple player game.  Losing is bitter for those who swallow it.  You can choose your response in any situation.  There are several people who can't control their emotions.  When they lose, it's like an automatic switch for their anger.  They have the program --if lose turn anger.exe on-- in their system.  Anger comes from selfishness.  Not getting what one wants is it's root.  You can choose not to be angry or upset in any situation.  It's called being proactive.


7. Learn From Errors

Learn from your or other player's errors.  Simply playing 100 games per day wont get you better if you are not critical with your errors and you don't work to avoid doing those again.  In losing games there are errors you need to find out.  Some errors are obvious, some needs more analysis but generally, these errors are present.  After you find out what are the errors that cause a game, a gank, or a team fight to end up a 'lose'.  You need to learn how to avoid it and do the right things.  "Gems cannot be polished without friction." It is natural to make a lot of errors if you want to be a better player.  After several errors made and corrected, a Gosu will be born.  Experience is your teacher, not your worst nightmare.  Like a teacher, you should know exactly what it is trying to convey to you.  Not a nightmare that you don't want to go through it again.  Losing is like going to class.  Some doesn't want to come but those who sacrificed and come to class everyday, learned a lot.  After several classes, here comes graduation.  Graduation, in this case, is your award of being a Highly Effective Dota Player.

Itsme.Bebe - All Girls DotA Team



Fasten your seat belts, the bebes are here!  They are the new team of itsme composed of all female players. 

Girls often treat Dota as their greatest rival when it comes to the attention of their boyfriends.  Boys sneak out from their girls just to play their favorite game.  Don't you wonder why majority of people involved in sports and computer games are men?  Based on studies, men love competition more than women.  That's why most men prefer playing and women prefer shopping and chitchatting.  Now, you're gonna see 5 of the few girls who are competitive in nature and they are ready to RAK your Dota world.  Itsme-gaming proudly presents...








itsme.Bebes

The birth of itsme.bebe was made possible because of itsme's team captain - itsme.kwKy and he will be the official manager
of the itsme.Bebe's.  He will give some of his plans and opinions regarding this team.

Jak: Captain kwKy, welcome to itsme-gaming interview! How are you doing?

kwKy: okay lang. haha. kakagaling lang. haha. dati lang. petix! haha

Jak: Regarding team itsme.Bebe, how was this team formed?

kwKy: hindi pa naman siya official. ttry pa lang. haha. nakahanap kasi ng 5 e, kaya yown. tingnan naten.

Jak: Who are the players of these team and who will be their captain?

kwKy: alech. adi. kyra. yen at icah. may isang reserve pa ata e. kaso wala pa yung bio nya. haha. wala pa ko idea kung sino capt. pagnaglaro na sila sama2 dun na lang makakapagdecide kung sino capt.

Jak: How can you rate their games as of now from 1 to 10? 1 will be the lowest and 10 will be the highest.

kwKy: hmm. 8 ata. haha. kasi di pa naman sila nglalaro sabay2 e. pero sa indvidual, rakable po. haha

Jak: Are they exposed on cm mode games already?

kwKy: yung iba. siguro this week mas makakalaro namen sila kasi yung iba isisingit namen sa tourney sa sat. sana nga matuloy. gl samen. haha

Jak: What are your plans for their improvement as Dota players and as Team Players?

kwKy: wala pa sa ngyon. c icah baka next week pa dumating e. kaya baka makapaglaro sila ng kumpleto pagdating na rin ni icah

Jak: I, personally, like the fact that we would have itsme.Bebes for most tournaments here in Naga ban 'top players'.
I am wondering if they could represent the team in some of these tournaments.  Would it be possible?

kwKy: syempre naman. yun nga balak ko e. pro konting batak pa. haha. konti pa. dame naman sila trainer e. haha. kaya sigurado mabilis sila mtututo. sila pa! (:

Jak: I'm glad to hear that.  You being the manager as well as the coach would make the team improve faster.

kwKy: di ako manager. haha. wala naisip ko lang to. for fun lang tapos pra maiba naman. para my bebe na rin. may mga personal coach din sila ata. >:)

Jak:  Thanks for your time and good luck! Any message to the Bebes?

kwKy: laro lang. enjoy lang. magiging masaya naman to. welcome to itsme family. RAK! sorry, nagmamadali kase eeeh! hoy kyra umayos ka!  :))))


Click the player's photo to see her profile
iBebe.Peanut
iBebe.Ms.A


iBebe.icahtoot01


iBebe.kyra
iBebe.yenzkie






Team itsme.Bebe

Kyra Khrizle Villamora - iBebe.kyra 
Junessa Paola C. Benipayo - iBebe.yenzkie
Icah Culaway - iBebe.icahtoot01
Rae Alech P. Natividad - iBebe.Ms.A
Rae Adrienne P. Natividad - iBebe.Peanut

 
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